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OW! My brain hurts! XP

This is H A R D!

I cant seem to get past the part where you can see the vault. The Grenade bear goes down and all he gets is confused. HOW THE HELL DO YOU GET IN THE VAULT!?!?!?!

(note the score I gave, I'm not bitching at you, this game ROCKS OUT! :D, it's just hard as hell! )

Not liking the random Scary faces...

Otherwise, nice game. Controlls are a little off though. I'd put jump on something alittle closer to the shift key myself... Perhaps "z"

As for the scary faces...It's not that they are scary, so much as they are random. I'd understand if you got a face if a zombie ran into you (incentive to blow them away quick!) or you died and lost all of your lives, but the randomness...just NO.

As for all the things she can do, BRA-VO. a very articulated game. Excelently programed, and it actualy reminded me alot of a 2d, 3rd person version of DOOM.

My only other complaint was that the zombies were too hard to kill, and there werent enough of them. If I want to play a zombie game, I want the satisfaction that comes from carving a swath through a leagion of undead rotting carcases! >:D

Check points needed BADLY

I agree with the last guy. This game needs check points or a save feature. The game is fun, but having to start back at the beginning of level 1 EVERY TIME I DIE is kind of discouraging

Solution for those who are stuck...

Namis apartment 1
enter her room on the desser is a cellphone, investigate the top left button and sandras house will open up, on the way out check the kitchen for a clue about another puzzle and a limo service. The limo service opens up a new area. Also before you leave, investigate Nami THOROUGHLY. If you mouse around her abdomen another arrow shows up. Take the pills in her hand and send a sample to the lab. You are done here for now

Sandras place 1
Talk to sandra and she will tell you about her sort-of ex-boyfriend. this opens up the boyfriend's place.

Boyfreind's place 1
Talk to the boyfriend. Before you leave he gives you a photo of Nami. This is useful for showing to people.

Cab & Limo 1
Talk to Mario. He will tell you that she was a stripper. This opens up the Paradise club.

Paradise Club 1
(around this time the results should get back from the lab, there was poison in the pills!)
You can scroll the screen left and right here by moving the mouse toward the edge of the browser window. Scrol right and go into the VIP. there are three doors. the first one goes into the locker room, the second into the dressing room and the last one at the end of the hall is the bosses office. go in number 2 first talk to the stripper and she clues you in on some pertinent info. then go talk to the boss. He dosent give you much more than back ground info on "Nana." Leave.

Boyfiend's place 2
This is only a plot point, but he shows concern for Sandra. It does not open up any thing new, and I didn't see any indication that it affects the game at all, so skip it if you wish

Nina's appartment 2.
There is only one place that you should check. but there is a clickable area in the bedroom so go there first. Check the window for some suspicious info then head back to the living room. Mouse over the the CLOSET door. (you will know when you got it, it an arrow pointing left. near the front door). Inside click on the briefcase. Ah...a puzzle. Note the symblol on the breifcase. remember the note on the fridge? Yeah. Nina right? Try it, I'll wait.

...

No dice, eh? :p
How 'bout "Nana?"

...

THERE WE GO!
Take the key and leave.

Paradise club 2
So now we have a key. If you were cuirous like I though you might be after the first chat with her boss, you checked up on her locker to only find it locked. Use that key on the locker. Poke around in there to find a menilla envelope with some picture in there. That businessman look AWFUL familiar doesent he...
take the pictures and show them to her boss, he shits a brick and fesses up on the polotician. This opens up Reed's Office.

Reeds office
Talk to the polotician. He gives you some MORE pictures before you leave.

(ok, at this point the boyfriend has split, the strippers gone, and "nana's" place is taped up. Hmmm...where did the police go then...)

Sandra's Appartment 2
OH MY GOD, O_O THEY KILLED SANDRA!
YOU BASTARDS! >:O

:p
(hey, nice tits babe. Dead, but still nice.)
*Ahem*
when you are done oggleing teh BOOBIEZ, check the trash for a bloody gum wrapper. Send it off to DA LAB. You'll get a call almost immediatly that it was the Cab driver, so its time to confront him.

Cab & Limo 2
Hmm...hes not in. Search around his car to find the trunk locked. go back around and try to find the arrow that will let you into the door. click below the steering wheel to pop the trunk and examine the seat to check the crazy pills that this guy in on. go back arround to the trunk and click on it. Congrats, you've beat the game.

Johnnybdesign responds:

Nice walkthrough! It is complete.

I want to add my grain of salt by providing you with the original plot and that may answer a lot of questions raised in the previous reviews... SPOILER ALERT** DO NOT READ IF YOU HAVENT BEAT THE GAME:

Nami is a college student.
She came to the big city to study in Economics (from Sandra).
However, in a deleted scene, we should have learnt that she barely attends classes...
She pretends to be an orphan but we collect contrasting evidences (from picture).
She also seems to spend a lot of money (receipts).
She is definitely not a poor student...
She lives in a nice apartment... nicer than what she should be able to afford.
Supposedly, she inherited a large sum of money(this is what she tells her friends)but nothing is so sure.
Definitely, her whole story is shady.
As we rapidly discover, Nami works as a nude dancer at the Paradise Club (from Mario) under the stagename "Nana" (from poster + Showgirl).
So is her friend Sandra who is working under the name of Sarah (from phone + showgirl).
Nami was making a lot of money at the club (the Boss).
Note that some characters only know the real name of Nami & Sandra (boyfriend), others know their stagename (showgirl), and finally some know both (mayor).
Nami and Sandra usually shares a cab to go back home (from Showgirl).
Mario is driving them home regularly and we can guess that he is also stalking Nami (from the pictures). He is also driving Sandra home so he knows where she lives (important for the rest of the plot).
Nami gets involved with a married politician that she met at the club (from the Boss + pictures).
Mario, stalking Nami and even taking pictures of the two lovers together (second set of pictures), gets jealous and upset.
Meanwhile, Nami is in love with the mayor and leaves her boyfriend, who is unaware of her secret life.
Mario continues to stalk Nami and he can't support the idea of losing her to the politician.
One night, he climbs the fire staircase, opens the window by using a plunger to get a good grip and enters Nami's apartment.
Who knows what he does inside her apartment but we suspect that he adds a poison in Nami's insulin bottle.
Nami dies from the poison and our investigation begins.
Jack interrogates Mario who gets nervous.
He decides to eliminate Sandra. He fears that she knows too much and could link him to Nami.
Unfortunately for him, he leaves behind (at the crime scene) a pack of chewing gum full of bloody prints.
The prints are tracked back to Mario since he was arrested before.
So at this point, we know that Mario is a freak who stalks Nami AND was at the second crime scene (Sandra's apartment) with bloody hands.
We pay him a little visit but he his hiding somewhere.
We find some prescription drugs in his car: the guy is psychotic.
As we get to the trunk, Mario knows that he is done and just confess the murders in a very weird speech. Some people find it strange that Mario might confess so easily but who knows, he might have been devastated by guilt and loss of Nami.

Wow.

I just sat and played that for the better part of 2 HOURS.

I got bored around level 45.

I had something like 4.8 million points.

I didn't find this game hard at all. In fact, the only hard part was raising funds. As for your sheild concept, around level 20 I realized it was quite useless if used manualy. So, I just parked it at the top of my structure and used it as an "umbrella" of sorts. It made the vertical bombs that the jets droped little more than a pretty explosion. ;) A tip to any body who is about to paly this; first focus on Armor and Power, with a lesser emphasis on distance, then just turtle up and try to get combo after combo. you rack up MAD points and $$$ doing that.

Which brings me to my admiration for the combo system. it was very ingeious. Almost inspired. If only it multiplyed instead of added, that would have made it PERFECT.
A few other additions (if you plan to make a sequel):
I would like to see some sort of ground based attack like pressing space or "w" to make a gun turred at the base fire. it would make hitting the ground troups later in the game a tad eaiser. (only when there are no planes that is ;) )
Also, I'd like to see a larger variety of war machines to bomb.
And finaly, if you could put a life bar on the boss (and for that matter have DIFFERENT bosses) That would rock.

Glaiel-Gamer responds:

the combo system does multiply...... although it isnt straight multiplication, it's more of a combo "tree" than a single path. Every new thing in the combo becomes it's own chain of combos, which is why you can get 2 2000 pointers in one combo. My record is 64000 for one element of the combo

Exceptional

This is an example of a game that should be aspired to for all shockwave programmers. The quality and obvious high calibur of game play reflect the TLC that when into its creation. My only request would be the inclusion of a way to get extra lives, and perhaps a save feature of some sort. (and that speaks volumes for the fun I had playing this game!)

In short, your game, sir, while not "Console" worthy would fit VERY comfortably in a hand held like a PSP or a DS. Infact If I were you I would try to get this game published in that sort of format. It realy is THAT GOOD.

I look foward eagerly for your next work.

In response to the last guy...

SO WHAT? There is a mini game like this in a game called Wild 9. And this is efectivley a low rez "style" complete rip off of Starfox for the SNES. Whopty frikkin do! It's a cool little game. I'd add some lazers and destructible cubes/other shapes to add to the interactivity factor though.

Very good

The game is very well made, I think the sticks add a bit of tactical training feel to it. The story is also well developed.

Shocking as it may seem...

THERE ARE SOME PEOPLE WHO DIDN'T PLAY HALO!

(I know. That just blew your mind right?)

well you're talking to one of those guys.

One more case where...

The ratings are what I HAD to give this. Compared to other games like this, and flashes, It was middle of the road. The concept, however, is a good one.

My suggestions:

-reign in the physics engine a bit so that a foward flip or backward flip is impossible to perform on purpose

-Set said manuever on a seperate control (because there were instances where that move was/is/would be useful)

-have bike modifications that actulaly change the performance. Like a better engine for more speed or different tires for better grip or a helmet that protects against brushes with the ceiling.

those sugestions would make the game much more user friendly.

I also think it would be cool to add a tricks and points system to give the levels even MORE replay value. In fact some levels could be set up as freestyle courses for just this purpose

Age 42, Male

Food Production Work

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Waterboro, ME

Joined on 4/2/04

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